Major game overhaul
Petrol Station Tycoon » Devlog



Petrol Station Tycoon Changelog
Version 1.06 (April 26, 2025)
- Fixed JSX Syntax Error: Corrected unterminated JSX in the Sabotage tab where the
<h3>
tag for "Active Competitor Sabotages" was truncated. Completed the tag and added a list to display active competitor sabotages (e.g., name, source, days left), resolving the "Unterminated JSX contents" error. - Version Number: Updated to 1.06, displayed in the header.
Version 1.05 (April 26, 2025)
- Added Sabotage Mechanics:
- Player Sabotage: New Sabotage tab allows spending money to sabotage competitors (PM or 8/12):
- Spread Rumors ($1000, 2 days, 7-day cooldown): Reduces competitor fuel demand by 20%, in-store sales by 10%, boosts player fuel demand by 10%.
- Tamper with Fuel Supply ($2000, 1 day, 10-day cooldown): Cuts competitor fuel stock by 25%, boosts player fuel demand by 15%.
- Fake Health Violation ($1500, 3 days, 8-day cooldown): Halves competitor in-store sales, reduces their satisfaction by 20%, boosts player in-store sales by 15%.
- Sabotage Advertising ($1200, 2 days, 7-day cooldown): Increases competitor fuel prices by 10%, boosts player fuel demand by 10%.
- Competitor Sabotage: 10% daily chance for competitors to sabotage the player (one active at a time):
- Slander Campaign (2 days): Reduces player satisfaction by 15%, demand by 10%.
- Fuel Contamination Rumor (1 day): Reduces player fuel stock by 20%.
- Store Vandalism (1 day): Reduces one in-store item’s stock by 25%.
- Price Undercutting (2 days): Reduces player fuel demand by 15%.
- UI Integration: Sabotage tab shows actions, costs, effects, durations, cooldowns, and a target selector. Competitor sabotages logged in Main and Finances tabs.
- New Achievement: Added “Sabotage Master” (execute 5 sabotages).
- Player Sabotage: New Sabotage tab allows spending money to sabotage competitors (PM or 8/12):
- Added Defensive Upgrades: New “Defensive Measures” section in Upgrades tab to counter competitor sabotages:
- Reputation Management ($2000): Reduces satisfaction loss by 50%.
- Fuel Quality Assurance ($1500): Reduces fuel stock loss by 50%.
- Store Security ($1800): Reduces in-store stock loss by 50%.
- Loyalty Program ($2500): Reduces fuel demand loss by 50%.
- Version Number: Updated to 1.05, displayed in the header.
Version 1.03 (April 26, 2025)
- Fixed Stock Depletion: Corrected issue where fuel and in-store item stocks were not decreasing during sales. Updated
advanceDay
to properly subtract demand fromfuel.stock
and sales fromitem.stock
, ensuring accurate state updates and UI reflection in Fuel and Store tabs. - Version Number: Updated to 1.03, displayed in the header.
Version 1.02 (April 26, 2025)
- Fuel Stock Matching Capacity: Restocking fuel now fills to the upgraded capacity (e.g., 1100L if capacity is upgraded from 1000L), with costs adjusted accordingly. Progress bars and "Stock Master" achievement updated to reflect new capacities.
- New Food Upgrades: Added upgrades for in-store items to enhance variety and profitability:
- Burgers: Vegan Patty ($600, +$1.50 price).
- Fries: Sweet Potato ($400, +$0.75 price).
- Pies, Pasties, Sausage Rolls: Gluten-Free ($500, +$1 price).
- Hot Dogs: Plant-Based ($600, +$1.50 price).
- Sandwiches: Artisan Bread ($500, +$1 price).
- Drinks, Iced Coffee: Organic ($400, +$0.75 price).
- Reduced Fuel Profits: Increased fuel costs by ~25% (e.g., Unleaded 91 from $0.60 to $0.75/L) to lower profit margins, slowing balance growth and encouraging in-store sales.
- Random Costs: Introduced random daily expenses (20% chance) like pump repairs ($500–$1000), equipment maintenance ($200–$500), and staff overtime ($100–$300), logged in the Finances tab under "Other Expenses."
- Version Number: Updated to 1.02, displayed in the header.
Version 1.01
- Daily Fuel Price Fluctuations: Implemented ±5% daily price changes for player and competitor fuels (PM, 8/12), constrained between cost * 1.1 and cost * 3 to prevent extreme values.
- UI Enhancements: Overhauled UI with a modern design:
- Color scheme: Blue for fuel, green for in-store, gold for finances, red for warnings.
- Card-based layout with shadows, rounded corners, and hover effects.
- Improved tables with alternating row colors, thicker borders, and clearer typography.
- Styled tabs as a nav bar with active state highlighting.
- Colored progress bars for fuel stock, capacity, and pumps.
- Version Number: Added version display (1.01) in the header, incrementing by 0.01 per update.
Version 1.00
Files
index.zip Play in browser
10 hours ago
Petrol Station Tycoon
A Text Based Simulation against a fierce CPU Rival, will you be the Petrol Station King?
Status | In development |
Author | PaulMaximusTTK |
Tags | fuel, manager, mangement, petrol, Tycoon |
More posts
- Roadmap9 hours ago
- Game Development1 day ago
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